Anticamp script

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Re: Anticamp script

Postby Arnie » January 14th, 2017, 00:56

There we go,let me do some testing tomorrow and we will see if it works :)) ok
The gods have their own rules.
-Ovid


Wyrus wrote:you are a fucking hacker prick....


assa1 wrote:some haxy shmaksy code


Mr A wrote:if a person with ransomwares ur lappy then rip

#RIP english


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Re: Anticamp script

Postby [BoD] Tobi » January 14th, 2017, 01:20

No. No, no, no. Please. I said this already. Anticamping script interferes with the gameplay, and no matter how well tuned it's quite possible for it to ruin an honest player's match if a few stars align (stunlocked, flashblinded, was reloading, got pinned down - you name it; plus all of the aforementioned stuff applies times two while in juggernaut suit). We've got plenty of staff to be able to handle a couple of campers. In my opinion we don't need that kind of enforcement.




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Re: Anticamp script

Postby Elite » January 14th, 2017, 11:40

[BoD] Tobi wrote:No. No, no, no. Please. I said this already. Anticamping script interferes with the gameplay, and no matter how well tuned it's quite possible for it to ruin an honest player's match if a few stars align (stunlocked, flashblinded, was reloading, got pinned down - you name it; plus all of the aforementioned stuff applies times two while in juggernaut suit). We've got plenty of staff to be able to handle a couple of campers. In my opinion we don't need that kind of enforcement.


I agree with Tobi
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Re: Anticamp script

Postby Excuse-Me » January 18th, 2017, 08:26

no

sometimes we have to camped to detect hackers

and we have gd numbers of stuff to kick campers

and thx for your suggest




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